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Programs like bdcraft cubik pro
Programs like bdcraft cubik pro





  1. #Programs like bdcraft cubik pro how to#
  2. #Programs like bdcraft cubik pro pro#

Send a PacketPlayOutEntityDestroy to all players that see the snowball, so the snowball only exists server side and still does normal snowball mechanics such as fire the on projectile hit. Offset it so it is the position where the snowball is

#Programs like bdcraft cubik pro pro#

The item's model in its JSON should be created in something like BD Cubik Pro (Personally used it, has an option to offset the item). Make the armor stand hold an item which is the type of the model you changed and the durability of the needed model for the specific color. Summon a snowball with an armor stand constantly tping/riding to/the snowball (Save both their entity ids) The durability textures are for tools, so this is what I suggest you do for this problem: Then you'd have separate models for each paintball color that just reference the sphere, they'd look a lot like my spell icons:īasically you could take a look at what I did with my RP for spell icons and mimic that, it wouldn't be too hard - but I'm not sure you're going to find someone with the skills and time to set this up for you (I lack the time, myself) You won't really need those PNG's in that case, just a texture with a solid color on it. ĮDIT2: Or maybe it is, there's a 1.9 branch.

#Programs like bdcraft cubik pro how to#

However a small setback on adding this feature.īut I have no idea how to correctly turn this into a resource pack.Īnyone know how to do this Or can quickly do it for me? It seems easy I think you just plomp it in some folder?Ĭlick to expand.You will need a model of some kind- you could try BDCraft Cubik, I haven't used it (Windows-only, cri) but it may be like two clicks to get you a sphere-ish thing, IDK for sure.Īlternately, you could ask Boole if it's ok for you to use this one.ĮDIT: Hrm, Xor's stuff is probably not updated for 1.9. Thanks to the use of this tutorial I can create specific items in a resource pack without taking up a whole new item, allowing me to create hundreds of new items by setting its value inside the plugin. Now with 1.9's new capability's I plan to add this feature. Every x miliseconds having to check to see if the dye item hit a player or getting the dye item's path to see if it would hit a player. I dismissed this idea after releasing how laggy this may be. I can use Dyed items and when someone clicks an item it would shoot the dyed item by setting its velocity. I have not seen 1 colorful paintball.īefore in 1.8 I had an idea to add this feature. Breaking the current boundaries that for some reason stopped people from continuing to innovate, like the fact for only a red/blue (and in one, red/blue/green/yellow team).Ĭolorful Paintballs would be another great feature to further its success and break even more boundaries and standards. Recently with my new Paintball plugin I have been attempting to really set a new standard for Paintball plugins by adding tons and tons of (correctly implemented) features.







Programs like bdcraft cubik pro